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Welcome to my level design page. This is where you will find all of my levels for various games. I started level design around 5 years ago when I was regulary playing
counter strike source. I was inspired by technical maps, fast, fun and you need a elements of skill to be able to win. One particular map which had all these and proved very popular was
aim_ag_texture_city. This map has no textures and was built purly for the gameplay. There was only this map I use to play so in my own spare time I went about
creating a similar map. Based purly on the gameplay elements. Here are a few of the maps I have made. Feel free to download or drop me an email with comments.
Tube Station
Classified
Description: A new map im planning on making its in develpoment stages a picture above is an outside drawing of the building. It will be based mainly inside the building with the exception of starting point which may be outside but yet decide. Floor plan to come.
aim_ag_texture_yard
FPS Banana: Yard Download: rar Description: Aim yard was my first counter strike source map. This was a test map for me to get use to the hammer program. The map is based on a docking yard. With the crane being the center of attention. The map is set out on three levels. Underground which is a walk through which connects one corner of the map to the main control room. The main crontrol room is then connected to the walk way. With no experence or knowledge of play testing.
aim_ag_texture_2x
FPS Banana: 2x Download: rar Description: This is a description about the map.
aim_ag_texture_miami_vX
FPS Banana: Miami Download: rar Description: This is a description about the map. |
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Website designed by Sam McDonald, xLiFe Designs. |