Welcome to my online portfolio. This site is designed to showcase my abilities and skills in game design. My abilities and skills are continually developing as I create new work. I have an extensive knowledge of various programs, all of which can be found on my about me page. All new and current work will be displayed here and older work will be categorised into separate pages.

I have now added dates to the posts so you can see when I am doing the work im doing and see which ones are the most current. A garage im modeling and texturing. Work in progress. **UPDATED - 13-02-2012**
**UPDATED - 01-02-2012**
**UPDATED - 25-01-2012** Check 3D art page.
03-01-2012
A logo I created using my name in a field with grass. All made in 3ds max.
04-01-2012
This is a model I am currently developing. A model of a local newsagents, which I will texture and place in a scene with some lighting to demonstate my skills with lighting and texturing.
18-12-2011
Based on a popular tv program. Here are some early sketches of one of the rooms. This is the work out room, which will have concrete textured walls, with a shiney white floor. The typical industrial with the clean look of the floor. This theme is part of the show, where the character is battling a secret government service which has bad intentions. The character is very clean and presice in her battles but has a rough edge to the way she goes about her duties.
Project underground is a project being undertaken by myself and Matt Atkins. Its being made in unreal with models and textures being made in photoshop and Max. Based loosly on the London Underground it will also have aspects from our imagination of how we feel it will look best. I consider this project to be a learning curve, and a big lesson on to how to make good quality maps. Unlike the other maps i have created this one will be textured. We will be concentrating on one part of the map at a time and building from there. Some pics of the early stage of the project, getting to grips with model, texture importing and the unreal program layout. More info and updates will be poster on the level design page.

This is a video i produced for the machinima module for my university course. It is a clip from season three of the Ricky Gervais Show. Karl Describes how he saw a bee have a heart attack when he was out walking in the park. I tried to make the video as simple as i could as this reflects karls attitude to life. [Also in HD]

Rizbo is a flash game which is being produced for a university group project. The group consists of five members. Each member was given a specific role in creating the game.
The london building pack in being created as an add on for a company based in cambridge. The company is called Moviestorm and they realese add on packs for a program called Moviestorm. You can find more about Moviestorm here. Click the title to find out more infomation about the London building pack.

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Website designed by Sam McDonald, xLiFe Designs.

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